Factoritree
Bob the Beaver achieved his lifelong goal - Owning his own property. However, to get there he needed to take out a loan of 1 million Beaver Bucks!
Help Bob the Beaver pay back his loan using the resources from the land and his crafting skills. Craft and harvest resources that the local community needs! Bob receives orders from local organizations and businesses for good rewards.
This is my first ever game jam submission, and also first game release!
The name is Factoritree, but I wasn't able to implement automation, that could happen in the future. For now crafting will have to do.
GUIDE:
- Close the splash screen by clicking the bottom right '?' button
- Click the envelope button on the right to open and accept orders
- Click it again to close orders
- Move with WASD
- Click on the resources to break them
- Press tab to open your inventory
- press the crafting button to open the crafting menu
- Click on the item you want to craft and click 'craft'
- You can craft stations, to use them, open your inventory and click the station, then right click to place
- Right click the station once placed to use
- Once you gathered enough items, open the orders menu and go to 'accepted orders' (the middle one) and click 'ship order' the boxes will be green (if they're not then click another order to refresh it)
NOTES:
- The '?' button is on the bottom right of the screen
- Furnace: If you close the furnace inventory - all items will come back to you
- Select the crafting stations from your inventory using left click, then right click to place
Controls:
- WASD - Movement
- TAB - Open Inventory/Close out of any inventory
- Left Click - Break Trees/Rocks/Ores, Also select items from inventory (placeables)
- Right Click - Place Block (Crafting Stations)
Credits:
Art: Kevin (me)
Developer: Kevin (me)
Engine: Godot
Special Thanks:
Alex Perez - Thank you for the music!
| Updated | 23 days ago |
| Published | 25 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | falcon-nest-studios |
| Genre | Educational |
| Made with | Godot |
| Content | No generative AI was used |



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